Dom of movement 5e vs hold person1/11/2024 Magic Circle against Law: As protection spells, but 10-ft.Shatter: Sonic vibration damages objects or crystalline creatures.Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.You cast chaos spells at +1 caster level. Shapechange F: Transforms you into any creature, and change forms once per round.Summon Nature’s Ally VIII*: Calls creature to fight.Animal Shapes: One ally/level polymorphs into chosen animal.Commune with Nature: Learn about terrain for 1 mile/level.Summon Nature’s Ally IV*: Calls creature to fight.Dominate Animal: Subject animal obeys silent mental commands.Hold Animal: Paralyzes one animal for 1 round/level.Calm Animals: Calms (2d4 + level) HD of animals.You can use speak with animals once per day as a spell-like ability.Īdd Knowledge (nature) to your list of cleric class skills. Elemental Swarm*: Summons multiple elementals.Whirlwind: Cyclone deals damage and can pick up creatures.Control Weather: Changes weather in local area.Chain Lightning: 1d6/level damage 1 secondary bolt/level each deals half damage. Control Winds: Change wind direction and speed.Air Walk: Subject treads on air as if solid (climb at 45-degree angle).Gaseous Form: Subject becomes insubstantial and can fly slowly.Wind Wall: Deflects arrows, smaller creatures, and gases.This granted power is a supernatural ability. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Turn or destroy earth creatures as a good cleric turns undead.
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